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Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
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Game info
Spectrum

Arkanoid II

Arkanoid II
GenreBreakout
DeveloperImagine Software
PublisherImagine Software
Released1988
Rating
Graphics:8.0
Sound:8.0
Gameplay:9.0
Overall:8.0
Reviewed byndial
Arkanoid: The Revenge of Doh (or Arkanoid II) is a legendary 1987 breakout arcade game released by Taito and converted to several home computers in 1988. Is the sequel to Arkanoid game. This is the definitive bat and ball game. A real classic much like its predecessor!
 
Review
Arkanoid IISTORY / GAMEPLAY
The mysterious enemy known as DOH (from the first Arkanoid) has returned to seek vengeance for their previous destruction. You must once again take control of the "Vaus" (your space ship paddle) and go through different and challenging levels (64 in total) in order to destroy the DOH empire once and for all. There are some differences compared to the original Arkanoid and especially on the power ups section. By hitting and breaking certain blocks, capsules drop down and they provide bonuses from making your paddle larger to running a multi-ball sequence. To add a bit of spice there are also some little space invaders to hinder your progress. These alien "things" tend to deflect balls and send them in multiple directions. Arkanoid 1 is surely a great game, but this time, Arkanoid II: The Revenge of DOH is the definite blockbuster game of all times.

GRAPHICS / SOUND
The ZX Spectrum conversion has some good visuals. The details look cool considering the machine's hardware, with nice coloring based on a color-dithering technique, in order to offer more colors than its hardware limits. Vaus and all alien sprites move fast and quite smooth unless too many of them occupy the screen (as expected), but the gameplay remains great. This conversion feels a bit more playable than the CPC version really! The ZX conversion has cool sound as well, offering a few nicely composed short tunes (on the 128k version) at the main menu and a few at the beginning of each stage. The sound effects are also nicely done (as in all the other 8bit conversions)!
 
Screenshots
  • Arkanoid II
  • Arkanoid II
  • Arkanoid II
  • Arkanoid II
  • Arkanoid II
  • Arkanoid II
 
Sound samples
Intro music:  In-game sound:
 
Gameplay sample
 
Comparable platforms
Amstrad CPC
Commodore C64
Sinclair ZX Spectrum
MSX2
 
 
Hardware information

ZX Spectrum

ZX SpectrumCPU: Z80 @ 3.5 MHz
MEMORY: 16 KB / 48 KB / 128 KB
GRAPHICS: Video output is through an RF modulator and was designed for use with contemporary portable television sets, for a simple colour graphic display. Features a palette of 15 shades: seven colours at two levels of brightness each, plus black. The image resolution is 256x192 with the same colour limitations.
SOUND: Early models (48k) had sound output through a beeper on the machine itself. This is capable of producing one channel with 10 octaves. Late models (128k) fetured a three-channel audio via the AY-3-8912 chip, MIDI compatibility
read more...
The ZX Spectrum (default) color palette
3bit RGBi 15-colors palette (15 on screen)
 
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